Mark Sachs (ksleet) wrote,
Mark Sachs

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Get ye flask?

Today's vocabulary word is counterfort. A counterfort is an architectural structure built against a wall to support it. The term comes in handy when writing Ground Zero because deep down inside I'm very childish and can't write the word "buttress" without snickering.

Though to be honest, I'm having problems with Ground Zero. Namely, I'm pretty much lodged up against two scenes that I can't seem to write. It's the oddest thing: my mind just shies away from them. It's probably not a coincidence that they're the most ill-defined scenes in the game, and while all the others firmed up nicely the more I worked on them these remain... vague. It's frustrating, because I've recognized this as the same problem I've run into in the past writing non-interactive fiction. Stories I write accrete around vital core scenes that I can't make myself write, and because of this the story fails, and because of this I have finished writing very few things in my life. Does this happen to anyone else out there?

Oddly, Star City didn't suffer from this problem. I'm not sure why. It may be that there weren't complex character interactions in that game, or alternatively that the scenes I did have trouble defining I was able to cut from the game without harming the story. The offending scenes in Ground Zero, by contrast, are unfortunately quite vital.

I wonder if this is my subconscious's way of telling me there's a fundamental flaw in the story. Oh, bother.
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