Shockingly, the seven-day Experimental Gameplay Project thing is done. I'm pretty chuffed about this.
Click here to download Runout. It's a Mac-only title, so you're out of luck if you only have a PC or a Coleco Adam. There is no sound, which is something you will just have to deal with. Also, you will need to be running Snow Leopard (Mac OSX 10.6) and also have a USB gamepad plugged in to play it. Oh, just go up to the attic and dig out that Logitech Sidewinder you bought back in 2003, you big ninny. And I should note that I have not tested it on any other computers besides mine, so if it blows up on a non-Snow Leopard machine or makes off with all your credit card information and your grandmother it's not my responsibility. I will laugh, loud and long, at your misfortune.
The gameplay is fairly obvious and I hope at least moderately amusing. If you'd like to discover it for yourself, download the game and play it. Otherwise, I'll just go ahead and spoil it.
Okay. The name is rather obvious, given that the gameplay is an inversion of Outrun, but I had to play the pretentious indie deconstruction card just this once. Steer your car with the left analog stick, accelerate and brake with the right stick. Watch out for twisty roads, obstacles, and hazards. Unlike Outrun, the path to victory is to hit as many other cars as possible; the more you hit, the faster you can go. Enough of that and you'll even be able to shoulder those semi trucks out of the way. Your score at the end is the distance you managed to drive in the time allotted. I should note that there's also a "kill screen" of sorts you can get if you're both really good and really lucky.
As you've probably noticed, those car and truck sprites actually don't suck. One thing I discovered while doing this is that sprites are... rather fun to draw! As long as they're small, that is. It's a very rewarding artform. The only annoyance is that I tried to use Pixen, a Mac-only sprite editing program, and was dismayed to discover that the creators abandoned it in 2006 with several fatal bugs left unfixed. This wouldn't be so bad if Pixen wasn't such a superior sprite editor in every other way; it's packed with features and focused like a laser on sprite creation. But, the bugs make it unusable, and I had to go back to Photoshop. I'm tempted to get the Pixen codebase out of Sourceforge and fix it up myself, but I know perfectly well that way lies madness.
So yeah, I think that's it. I have to say this was an awfully fun little project and I'm very happy I stumbled over the EGP.
EDIT 5/24: I've uploaded a new version that fixes the crash seen during the second playthrough. Sorry about that.