Mark Sachs (ksleet) wrote,
Mark Sachs

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NaGaWriMo (I have to find a name for this) update.

Admittedly it's hard to tell from a still image, but I've actually added proper collision resolution, not just detection, to the engine. All 100 (circular) objects onscreen are bouncing off each other with totally accurate collision results. One may note the frame rate display, which has dropped from the thousands to the hundreds of frames per second -- no doubt due to the inefficient and careless first-pass implementation, but that can be dealt with. Anyway, this is pretty exciting!
Tags: nagawrimo
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