Mark Sachs (ksleet) wrote,
Mark Sachs
ksleet

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I told you punks to stay offa my sentient nano-lawn.

Two things. One is some art, which I'll put behind this cu -- oh, hi!

They're Lila and Milly, two characters who I've had rattling around in my head for a couple of years looking for employment. Lila is shorter and aggressive and generally unstoppable, Milly tall and Amazonesque but in personality a shrinking violet. This is the first real effort I've made to sketch the two of them. Milly came out well; Lila I still need to work on a bit. (Note that she's actually supposed to be close to normal height but anyone would look small with Milly around.) Most recently I picture them running a spaceship repair business on Ganymede, struggling with Capitalism 2.0 in the looming future. I have kind of the shreds of a story in hand, involving hostile takeovers, the EULA from hell, and a thrilling space race. Wouldn't count on it going anywhere, of course.


Second is big news about Star City. With the deadline for the IF-Competition coming up fast on 9/30, it's time to start biting some bullets. So sometime within the next couple of days I'll post an announcement asking for beta-testers. My tentative plan is to release the game to the testers on 9/18 and have about ten days of beta. (That may not sound like much, but just between you and me, it's more than most commercial games ever get.) The game is very close to completion -- there's one tedious detail I need to sort out with the escape from the station proper, and then various loose ends in the glider flight. I'm also a little concerned that the text-based flight sim portion may not actually be fun, but then again it's a bit late to worry about that now.
Tags: art, if
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