(Say, isn't there supposed to be a rather uber science fiction bookstore in that area as well? I thought Million Year Picnic was that place but that turned out to be one of the comic book stores, so I'm a bit lost on the subject now.)
Not much to mention otherwise. I've also done some more work on my game engine thingie the last day or two; I wrote a small utility to convert my old art from the ancient Windows Star Castle game into .svg format files. That got me all my graphics in a proper, usable format, plus a full vector font for drawing text. Now I'm making with an object to draw the text nicely on the screen. With that done, composing the intermission screens, score listing, and so forth for the game shouldn't be much harder. Et voila:
As a hunk of text is just another vector object, I can animate it, scale it, explode it, what have you. So that's nice. But what I'm thinking, looking at this screenshot, is that those un-smoothed aliased vector lines are honestly rather fugly. It may be time to have a second look at the OpenGL renderer and see if I can make them all fancified-like.