Unrequested Fission Surplus [entries|friends|calendar]
Mark Sachs
It was an era of big dreams,
and even bigger pants cuffs.

[ website | Project Apollo ]
[ userinfo | livejournal userinfo ]
[ calendar | livejournal calendar ]

"Aha," I thought, "perhaps the contents of this chest will be of value in my adventures!" [22 Nov 2009|11:58pm]
[ mood | stuff ]
[ music | Jean Michel-Jarre - Les Chants Magnétiques Part 3 ]

So what did I do after finally bending the new polygon clipper to my will? That's right: I decided not to use it.

Read more... )

3 comments|post comment

Is contrarianism dead? The answer is not what you expect! [21 Nov 2009|06:57pm]
[ mood | woot ]
[ music | Sasha - Piranha ]

Last time I wrote about the many hassles of writing a polygon clipper for Neon Galaxy, more than one person commented that, rather than bending over backwards to handle every possible pathological case that might enter the clipper, I should just meddle with the data before clipping to make sure it wouldn't be pathological to start with.

So, after a few more days of bashing my head against the problem, I decided to go ahead and try that.

Read more... )

1 comment|post comment

Afterlife Blues update. [20 Nov 2009|02:03am]
[ mood | thingy ]

In the usual place and that is all.

Edit: Oh, and here's that video I linked to.

5 comments|post comment

Afterlife Blues update. [17 Nov 2009|11:45am]
[ mood | stuff ]

Same place, new time. Well, theoretically new.

In conclusion, I give you the amazing planet Mars.

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Three Things I Learned From The Movie "2012" [14 Nov 2009|11:09pm]
[ mood | huh ]

1. If you don't like Los Angeles, boy have I got a movie for you.
2. Tie down your God damned airplanes after the Apocalypse.
3. When selecting a religion, take into account how well its holy places are likely to roll.

(Previously, previously.)

And now that I think about it, there should probably also be something about how the quickest way to become a Big Damn Hero is to cause the problem in the first place. Oh, and maybe also something about designing your evacuation arks so that the engines still work if the doors are open.

To be clear, I liked the movie, but boy howdy. I especially liked the part where, when it looks like our heroes will not have enough fuel in their plane to reach the arks, the Earth's crust rotates the precise amount needed to put their destination under them instead. Handy!

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Afterlife Blues update. [13 Nov 2009|12:16pm]
[ mood | stuff ]

Here. (Updated last night.)

In conclusion, I give you the Great Train Robbery.

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So, Modern Warfare 2. [11 Nov 2009|02:58pm]
[ mood | modern ]

What has happened in the story so far:

Gigantic spoilers for the first half of Modern Warfare 2 (and maybe a few for MW1 as well.) DO NOT CLICK IF YOU DON'T WANT TO BE SPOILED. )

5 comments|post comment

Afterlife Blues update. [10 Nov 2009|01:42am]
[ mood | thrown ]
[ music | Sander Kleinenberg - Sacred ]

Right over here.

So tomorrow Modern Warfare 2 comes out.* I'll be getting it, of course. Not for the multiplayer -- frankly, the online culture for most FPS games is my own vision of Hell -- but for the single player, because nobody does ridiculously over-the-top yet quote-unquote "realistic" like Infinity Ward and it looks like MW2 is taking that ball and not just carrying it down the field but putting it on a rocket and launching it out of the stratosphere. Seriously, look at 0:58 in the official launch trailer. I'm not just using those space-themed concepts as a metaphor here, people.

* Technically it's already come out as of midnight tonight, but Penny Arcade already said all that needs to be said about that kind of nonsense.

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If the robots win, we'll have to listen to techno! [08 Nov 2009|11:00pm]
[ mood | geez ]
[ music | Scissor Sisters - I Can't Decide ]

As should surprise nobody whatsoever, I suddenly got bored with the galaxy/solar system rendering stuff in my game engine and so now it's back to Neon Galaxy again. Specifically, the item I got stuck on before switching projects was polygon clipping. I'm now determined to fix that thing once and for all if it kills me.

And it might! )

6 comments|post comment

Afterlife Blues update. [07 Nov 2009|07:11pm]
[ mood | stuff ]
[ music | Rob Dougan - Chateau ]

It was actually uploaded a day or two ago but I just fixed a problem with the art and re-uploaded it.

Looking back over the comic so far, I have to admit... while I'm usually pretty down on my art quality in this project it's actually been, you know, not really all that bad! At least from time to time!

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Afterlife Blues update. [03 Nov 2009|11:06am]
[ mood | whurg ]

Updated last night.

In conclusion, I give you the feel-good hit of the summer.

5 comments|post comment

Afterlife Blues update. [27 Oct 2009|12:34am]
[ mood | pie ]
[ music | Miss Li - Bourgeois Shangri-La ]

Here. It includes trucks! You like those, right?

In conclusion, I give you Biff's Question Song.

1 comment|post comment

Commute to work and home in your own private helicopter, miracle acrylic bubble makes it possible. [24 Oct 2009|11:30pm]
[ mood | reasonable ]
[ music | Bladiator - The Golden Ivories of Gaia (FF7 OCREMIX) ]

Surprisingly productive day, game-engine-wise.

Neat picture below the cut. )

5 comments|post comment

Afterlife Blues update. [23 Oct 2009|12:38am]
[ mood | stuff ]
[ music | Paul van Dyk - Complicated (feat. Ashley Tomberlin) ]

Get your daily allowance of crinoline, stern looks, and weird jackets that zip up the wrong way here.

2 comments|post comment

Afterlife Blues update. [20 Oct 2009|12:45am]
[ mood | mood? ]

Here, so... yeah!

2 comments|post comment

I want to feel that galactic thrill! [18 Oct 2009|06:47pm]
[ mood | oh-hohohoho ]
[ music | Peter Gabriel - Down To Earth ]

[info]atheorist axed me how the galaxy in the previous entry was made and I am happy to oblige. There's a few additional features in here as well.

Read more... )

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What's Hal wearing? [18 Oct 2009|03:06am]
[ mood | hum ]
[ music | The Sisters of Mercy - More ]

Am I still doing any Mac programming? you may ask. And the answer is:

Read more... )

8 comments|post comment

Afterlife Blues update!! [15 Oct 2009|11:14am]
[ mood | huh ]

"We will be resuming normal service as soon as we are certain what is normal anyway."

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Too bad we have to leave. But then again, who doesn't? [10 Oct 2009|05:24pm]
[ mood | hmmmm ]
[ music | Sidhe - Freon World ]

This is a free reactivation weekend for the MMO City of Heroes. As I've mentioned in the past, I played COH for a while and achieved (if you can call it achieving, which it isn't really) maximum level with my favorite character, Winter Storm. In the process I managed to do most of the task forces and finish most of the challenges available. The one thing I never got around to completing, though, was the final mission in the final story arc of the game, in which you are supposed to rescue Statesman, the top-rank NPC superhero. So since there was this free weekend and all, I reactivated and went in there and did it! I even took some awesome screenshots of Winter hangin' with her new best friend Statesman after the mission ended. But it turns out that the screenshot function is broken in the Mac client of CoH. Then the game crashed, because the Mac client of CoH is crazy unstable. So as it happens I didn't get a screenshot. So I figured I'd better draw one instead to commemorate the happy occasion!

Art below the cut! )

This is actually the first thing I've drawn since all this medical stuff switched into high gear about a month ago. But I'm feeling better now and I need to climb back on the horse if I want to get Afterlife Blues moving again. So there you go.

On the topic of CoH, I also wanted to try out the new Mission Architect system for creating your own custom story arcs. I'll cautiously say it's kind of neat in principle, but the scripting system doesn't appear to be sophisticated enough to do anything genuinely different from typical City of Heroes missions, which is a bit of a disappointment. But I'll play with it a little more before rendering a final verdict.

9 comments|post comment

The Incredible Hulk is not a precision instrument! [25 Sep 2009|08:26pm]
[ mood | bleh ]

I've been feeling strong enough to go back to work this week. I worked two and a half days (fortunately getting the major project that had been hanging over me checked in) and am now ready to lie down for basically sixty hours. Yeah, I'm not running at one hundred percent again just yet. It doesn't help, of course, that every time I turn around at the office I run into somebody who's "just getting over" the bug of the week, or who cheerfully comments that their kids are all horribly sick. Thanks, guys, I haven't been out of work enough days this month. September's not over -- we can still go for the big ten!

...Ahem. Anyway, during my infirmary or whatever I have consumed various items of media which I will list in no particular order.

We've got movie sign! )

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